Final_Proposal_kAi

My final project is a cape drum machine. Literally it is a wearable MIDI for drum machine. It is a instrument and toy for introducing drum machine and electronic music to children.

 

[ drum machine is an electronic musical instrument designed to imitate the sound of drums, cymbals or other percussion instruments. Drum machines are most commonly associated with electronic music genres such as house music, but are also used in many other genres. They are also used when session drummers are not available or if the production cannot afford the cost of a professional drummer. In the 2010s, most modern drum machines are sequencers with a sample playback (rompler) or synthesizer component that specializes in the reproduction of drum timbres. Though features vary from model to model, many modern drum machines can also produce unique sounds, and allow the user to compose unique drum beats and patterns. ]

ata-beatsteppro_1

 

 

Coming back to my project, the interface is a cape. When sticking the modules on, the cape can trigger sounds and loop them through GarageBand (a musical software in computer).

cape+modules1-01cape+modules2-01

Prototype for testing the code:

 

Some precedents:

Final Proposal

I am interested in creating an interactive sound installation in which users can listen to multiple perspectives on one topic that others have left and then record their own perspectives as well. Users will respond to a specified topic.

The piece will have three different speakers made by me that the user will need to get very close to. There will be two buttons with each speaker, one “listen” button that allows the user to listen to a randomized perspective and a record button that allows them to record their own experience and add it to the grouping of perspectives. The speaker will be soft and will require the user to get up close to it to hear it, making it a very intimate experience.

IMG_3606 (1)

Speaker and Button Setup

General Idea of Installation Setup

General Idea of Installation Setup

One precedent is “Subway Stories” which allows a user to “navigate through a subway car” through sound and hear what the different people are thinking during their journey.

And another is called “Life in Transition” in which Asian women that have emigrated to England for work shared stories about their experience living in a new and unfamiliar place.

Final_Concept_Isabella

Soft circuitry poetry

My final project will be a sound piece consisting of several soft circuit speakers. Each speaker will play a stanza of a poem called Loteria. Loteria  is a Mexican game of chance, similar to bingo, but using images on a deck of cards instead of plain number on ping pong balls. In the poem, each stanza is dedicated to one image from the Loteria. For the project, I will be building one speaker for each stanza. The materials that I will choose for each speaker will go accordingly to the image and what is saying in the stanza. I am not sure yet if the speakers will all be hanging similar to a clothesline where the person would walk alongside to hear the sound or if each speaker will be a separate unit that the person will be able to pick up or get close to it.

12305950_10153735841977445_359521681_n

lotecolomera

Excerpt of Poem:

La Pera

I watched a man choke on a pear,
and hoped for 6 or 7 minutes
that someone else would help him.

El Músico

The guitar was called Mojave.
It had 10 strings with 4 broken.
The perfect sound to reverberate against
an audience of sand.

La Muerte

As a sickly child chillin in a hospital bed, I realized that Seben-Ahp y caldo we’re no longer suitable stalling tactics.

Precedence:
–  Contours – MAK Interactive Sound Tapestry

Final Project Proposal

Concept 

I am creating an electronic pop-up book for kids while the parents to play along with them, evoking the feeling of companionship through interactions with physical objects in the context of my narrative.

Rex’s Magic Adventures with a secret helper

  • Page 1 Meet Rex! [My main character]

Hi Rex

Hi,

I’m REX.

Thank you for opening this book

and spending time with me.

(volvelles, rotating paper disks. 13 century)

  • Page 2 

black

I recently lost my eyesight,

and I’ve been feeling very lonely.

Having you here really brightens up my day.

I am enjoying your company so much it makes me want to tell you about my past.

I was quite adventurous in my day, but would never have gotten through it all without my secret little helper.

  • Page 3 – Rex in the Desert – verb: squeeze 

Rex is learning how to cross the desert. Got thirsty, Reader helps him find lake by squeezing the water  bottle. 

39.pic_hd

 

I like to make friends.

I met Cameron.

I asked him to show me his home.

So he took me to the desert.

At first, it was lovely, we were talking and laughing.

But as we walked deep into the desert,

I ran out of my water supply

and the thirst was killing me.

Luckily, I was saved by my secret helper.

 

 

  • Page 4 – Rex climbing mountains – verb: tie

Rex is learning how to climb mountain, the rope broke, reader helps him tie the rope.

38.pic_hd

 

When I got out of the desert,

I met Max.

I asked her to teach me how to climb mountains.

She offered me one end of a rope

and climbed swiftly to the top the mountian

then tied the other end on a pole.

As I was in the middle of my climb, the rope broke,

I was falling,

Again, my secret helper saved me.

  • Page 5 – Rex sailing the sea – verb: put in

Rex is learning sailing, got through out of the boat, reader help put him back in the boat.

35.pic_hd

 

After saying goodbye to Max, I wondered to the seashore, where I met Lady W.

I asked if she could teach me how to sail the sea.

She agreed. So I built a boat and followed her into the heart of sea

One day, a heavy storm hit us, and I was thrown out my boat.

I was about to drown, it was my secret helper that picked me out of the ocean and put back into my boat.

And that’s when I saw a lighthouse, and I was saved.

  • Page 6 – His Room 

ROOM

inspired by one version of <the wizard of oz> pop up book

Thank you for listening to my stories.

I’m tired now, going to rest.

Please take a look around my room,

make yourself at home.

Good night. 

Talk to you soon. 

  • Family Portrait

Family Portrait 2

He’s the son of a Hippo and a Unicorn

  • The whole book:

the pop up

 

Do you still remember your childhood? Remember the things you love to play with? The feeling of being absorbed in this little world you created for yourself? Where you are in full charge of rearranging things and ordering that world to act in new ways that pleases you better? When you looked at the drawings you did when you were little, do you ever wondered where on earth you got your imaginations from back then?

Childhood is the most important period time of one’s life. In one life span, a happy childhood can make all the difference in the world. It is very important that we don’t let reality from the adult world to stifle children’s first traces of imaginative activity. Early education is very important. And the most joyful way for achieving that is through play. As Freud puts it, “The child’s best-loved and most absorbing occupation is play.” My particular interest for my future design endeavor is in adapting cutting edge technologies for children to play with. As we see in Barthes’ Toys, children think in a completely different way and in fact have a complete world of knowledge and representation that adults cannot share with them.

In my perspective, designing the right toy for kids to play with is essential. For my final project, in order to engage with a whole generation of people who not only are versed in technological media but know how to navigate between technology and the material world.

I am creating a electronic pop-up book for kids, while the parents to play along with them, evoking the feeling of companionship through interactions with physical objects in the context of my narrative.

While the book is interactive because of the technology, but what actually brings the book alive is its narrative. The main questions I’m attempting to answer in my prototypes are how different technical interactions can be linked to specific verbs, which in turn links to different scenes on different pages.

The name of the book is called <Rex’s Magic Adventures with a secret helper>. The main character of the book is a 40-year-old Rhino name Rex who recently lost his eyesight. His whole world has turned black. He’s lost the will to carry on. But luckily, the reader opened this book, bringing light into his life again by spending time with him. As the reader turns the page, Rex started to reflect back in his life of certain moments where he’s survived particular difficulties with the help of a secret helper. By following the instructions on the page, the parents will guide the kids to complete certain action required to help young Rex. At the end of the book, there is a letter, addressed to the reader, telling him/her “thank you for being my secret helper”. Rex signs the letter.

One of the strengths of my project is that I can explore various conductive/resistive materials and incorporate them into my book, for example, instead of using wires, I can use copper tape, conductive thread/yarn, smart fabric or conductive ink to construct my circuit. The second strength for doing this project is that I’m able to explore all sorts of textiles in order to make my own sensors. Thirdly, I’m also free to construct various switches utilizing different verbs such as blow, cover, roll, tie, tug, tilt, etc. in order to make the book more interesting for kids to interact with. Fourthly, I can teach myself a new craftsmanship while completing this project — paper engineering. And finally, I have the freedom to use my own painting/drawing skills in the making of my book, which makes the project unique.

But things almost never go the way you want it to go. No matter how thoroughly you planed before implementing the project, actually making it comes to live is a whole other story. One of the most critical issues for my project is hiding the circuit and power source in the book. The top priority of my book is safety. It is designed for kids age 4 – 7, so I need to make sure that while they are interacting with the book, they won’t be electrified. The current solution I came up with is that each page of my book is two-fold; the circuits hide in between two thick cardboards. And the power cords goes through the spine of the book into a wood box situated beneath the book, so I can hide the batteries and Arduino in there. Another problem I encountered is that when the book is closed, due to the fold of the pop-up materials, it can’t shuts close evenly, one side is always a bit taller than the other. In order to solve this issue, I decided to put 0.5-inch tall thin battens on each right side of the book to even out the height cap. Thirdly, I want to get rid of the USB cord for using the Arduino. So I’m experimenting on shrinking down my Arduino code onto an ATtiny to make it smaller to solder on the circuit of my book. Also, I purchased some effects pack from chibitronics, which are small and flat and solder-free (back-tape). I’m now able to make the lights in my book fade, twinkle and blink without plug in an Arduino to my computer.

Another concern of this project is whether or not the written description is able to convey both the essences of the narrative and the instruction for how to interact with the book. Is it necessary to combine audios into the book? Instead of writing the instructions on the actual book, will it be more appropriate to deliver these instructions in a different notebook solely dedicated to the adult who are accompanying and supervising the kid? Will this make the experience more interactive and magical for the kids? And will the parents be more involved in the process of reading the book with the kids together this way? By making the adult an important part of completing the interaction with the book, will this be more effective for the audience to experience the importance of companionship?

This electronic pop-up book is aiming to get children to work in the technical and material world at the same time. “Children do, it is true, play alone, or form with other children a closed world in their minds for the purposes of play.” I want to enter children’s own little world through their action of playing with my book. While they are reading my book, the content of the book engages their attention, which creates a conversation between the kid and the book. That way, the book can talk to them. Which means I can talk to them, and the book I created is part of their world.

It’s a story of aging, companionship and love. It is designed to bring awareness to adult life and to teach kids the importance of keeping adults in their life company, and making them feel loved. I want to show the kids that spending time with someone is the best way of showing him or her your love. And also, the interaction between the reader and the book is designed to make kids learn about the verbs, and practice their ability to interact with the physical world.

For my future endeavors, I want to be able to create interactive books to educate kids like Simon Schama did in his video presentations on significant historical Art Giants.

Growing up, History has always seemed distant from my daily life, as if those historical events and the people who live in those time periods are just text on the page. It has always been hard for me to relate to these figures and incidents because they’ve always felt so impersonal. But Simon Schama has restored these historical figures by putting them into a narrative context, bring in facts of different aspects of the society to make these figures come to life by portraying them as just an ordinary person, whom we may run into on the streets and has the same issues in their life like us. Maybe the painter who lives next door to you may grow up to be famous in the future, but instead of portraying these artists as out of reached famous figures, he restored their image by putting them into a daily context.

He wouldn’t be able to achieve this unless he has dived deep into the history, gathered and digested all the information he could get his hands on regarding different aspects of society (ex. economic, political). He knows a lot, but instead of dumping all this information onto his audience, he presented all this dense information in a light and easy to understand manner. I want to be able to create stories for kids to interact with incorporating his style of telling facts, which is both educational and fun. Relating different fields of studies together to make kids’ learning experience more educational, and the educational experience more playful.

 

[Memory] Hypnosis Memory Therapy

 

 

 Hypnosis Memory Therapy – Group Project

Group Member: Taylor; Binna; Max.

[Concept]

This machine is used to alter people’s memory in the future. Using Hypnosis Therapy to edit certain memories. Transforming bad memories into good ones. And vise versa.

User would think of a certain memory they want to edit and gaze into the revolving Hypnosis image, then their memory would be altered.

It will be used in therapy sessions as well as purchased by individuals to use at home.

[Output]

Thermochromic pigment; Flexinol.

[Process]

  1. Attempt 1 – Theromochromic 

make

  • Revolving Images – Two overlapping thermochromic pigment circles (Red & Blue) dissolve into each other.

fan

  • Heat Hypnosis Spiral -Beneath the revolving images is Spiral Shaped Flexinol. Apply Heat to it will show the spiral on the two images.

pigment

2. Attempt 2 – Motion – Flexinol 

  • Flexinol Pulley – Prototype 1 

prototype 1

  • Flexinol Pulley – Prototype

prototype 2

  • Flexinol Pulley – Prototype 3

prototype 3

[Patterns]

circle

 

Memory_Isabella

Feeling grateful every morning

In this future, people are loosing their ability to remember and connect with their own feelings, therefore it is harder for them to find meaning in their life. In order to help the situation, this audio recorder is a daily reminder for what one’s grateful for.

The recorder and speaker are embedded in one’s pillow. Before going to sleep one records what they are grateful for. Right when one is waking up, the speaker starts playing subtlety the recording from the night before. By hearing what one is grateful for at the same time that one is waking up, it allows connection with one’s feelings at the beginning of the day.

IMG_3871
IMG_3866 IMG_3867  IMG_3865

It is very hard to hear the recording in this video. The speaker was ok for when the ear is directly on top of it but not if you are a little bit farther away. The magnet is very powerful but the fabric is very thick for it to vibrate.

(In the second 7 you can hear “Hello, hello”)

Undated[Week13]Dec 1 – Updated Concept + Prototype

FINAL PROJECT – I FEEL MANY THINGS DURING THE DAY 

Concept

My final project is called I Feel Many Things During The Day. This is an educational play mat for children from ages between 2 and 7 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about emotional experiences in family and educational contexts. 

File_000 (3)

 

Inspiration / Motivation

The idea for my project started from my experiences as a kid. I had difficulty expressing my emotions in relationships with my loved ones. I often felt confused and discouraged by others’ reaction, when interacting with them. I began to feel lonely in my emotions, internalizing problems and wondering, “What’s wrong with me that I feel this way?” Later I also found that it was hard to connect with my emotions to make important decisions. I wasn’t clearly aware of my emotions, thus I didn’t know what I really want or not.

Through my 10 years of work experience in education and personal life, I found expressing emotions profoundly important for children and for their adulthood. To improve myself in order to enjoy my life, I started looking for materials related to emotions. While searching emotional intelligence I found a robust body of scientific knowledge about the topic. At the same time I watched a movie that related to the emotional intelligence, called “Inside Out” which was a huge motivator for me.

BRENE BROWN

“Emotions are often difficult to recognize and even harder to name. This is especially true if we weren’t given the vocabulary and skills required to navigate this emotional world when we were growing up – which unfortunately is the care for most of us.”

– Brene Brown, I Thought It Was Just Me, p/41 January 2007

Historical Background

Through history people valued thinking and logic more than emotion. Because we considered emotions primitive and uncivilized. However, nowadays, we know that emotions are essential for self-esteem, relating to others, being successful at work and academic achievement, memory, learning, and decision making.

Tools

I use conductive inks and felt to induce children to have responsive interactive experiences through my idea. Techniques that I have learned from Computational Craft are felt-work and how to use conductive ink to make pressure sensors and a soft circuit. I feel confident to use them for my idea to create a interactive and portable project for kids.

  • Felt-work that visualizes emotional faces on the top of my project. Children will see a variety of feeling faces and experience rug or blanket textures when playing.
  • Conductive ink is applied to a sheet of fabric to place at the bottom of my prototype as a soft circuit. The painted circuit is sawn with poppers and wires in order to send and receive the pressure from a child as a input and send  sounds as output . Thus, kids hear, for example, “I will silly when I tickle my dad. When do you feel silly?” from my project. Doing so kids associate with emotional vocabulary to articulate and understand their and others’ emotions. Auditory and comfy tactile experiences

File_000 (7)

Precedents 

Feeling flavor is also sound poster screen printed with conductive ink. When the user touches each images, he can listen to different sounds of flavour.

The ‘Sound Poster’ is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters. Its illustration and interaction is interesting enough to capture kids’ attentions.

 


 

Material Experiences 

Materials_1prototype

  • Conductive ink (Bare conductive ink)
  • 1 sheet of illustration paper
  • 1 transparency film
  • Bare board
  • Arduino and breadboard
  • A couple of alligator clips
  • 1 speaker

I used stenciling with a brush because conductive ink is so thick it took a while to paint patterns. Using just brushes isn’t fast enough to fill spaces you want to paint. I got a transparency film from Blicks and cut a pattern into the transparency film. I used a grid paper to cut the transparency film precise .

File_003File_004File_005

One of output ideas on my project was to make a button and a circuit painted by conductive ink to turn LEDs on and off. I found a video that KurisutaruYuuki made lightduino with conductive ink and Arduino. As I didn’t find any instruction from the video, copying through what the person did on the video was the only way to build lightarduino. I cold-soldered a resister, wires and LEDs to connect with Aduino as she did. However, I succeeded in just connecting 3 LED lights and didnt make the button work.  

After many tries and fails of making lightduino, I moved on to sound output. I found Piezo. Screen Shot 2015-12-18 at 12.21.41 AM

This time I imagined to build wooden floor and attach Arduino and bread board under the wooden floor.

CODES

When you open these files, there are orders.

PROCESSING 

/**
* Arduino Sounds
*
* Play WAV or MP3 files when piezo knocks from an Arduino running the
* “PiezoKnock” sketch or when a computer keyboard key is pressed.
*
* Taken from the Minim “trigger” sketch:
*
* This sketch demonstrates how to use the <code>trigger</code> method of an <code>AudioSample</code>. <br />
* <code>AudioSample</code>s can only be triggered, not cue’d and looped
* or anything else you might do with an <code>Playable</code> object. The advantage, however, is that
* an <code>AudioSample</code> can be retriggered while it is still playing, which will cause the sample to
* overlap with itself .
*/

import ddf.minim.*;
import processing.serial.*;

import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
AudioPlayer player;
Minim minim;

String portname = “/dev/cu.usbmodem1411″; // or “COM8″
Serial port; // Create object from Serial class

AudioSample sounds[];
String sound_names[] =
{
“BD0000.mp3″,
“BD0010.mp3″,
“CP.mp3″,
“CY0010.mp3″,
“OH00.mp3″,
“SD0010.mp3″,
“a.mp3″,
“Track54.mp3″,
“Track64.mp3″,

// find more wav or mp3 files and put them in the “data” directory
};

void setup()
{
size(400, 400);
background(0);
stroke(255);
// always start Minim before you do anything with it
minim = new Minim(this);
minim.debugOn();
sounds = new AudioSample[sound_names.length];
for( int i=0; i< sound_names.length; i++ )
{
sounds[i] = minim.loadSample(sound_names[i], 512);
}

// Open the port that the board is connected to and use the same speed (19200 bps)
port = new Serial(this, portname, 9600);
}

void draw()
{
// do the drawing on events
fill(240,0,0);
ellipse(0,0, 40,40);
}

void soundball()
{
int r = int(random(sounds.length));
println(“picked sound #”+r);
sounds[r].trigger(); // play a random sound

int x = int(random(0,300));
int y = int(random(0,300));
fill(240,0,0);
ellipse(x,y, 40,40);
fill(30,0,0);
ellipse(x,y, 8,8);
}

void serialEvent(Serial port)
{
char inByte = port.readChar();
println(“received char: “+ inByte);
if( inByte == ‘!’ ) // ‘!’ is end of “knock!”
{
soundball();
}
}

void keyPressed()
{
if(key == ‘t’)
{
background(40,40,40); // erase screen
}
soundball();
}

void stop()
{
// always close Minim audio classes when you are done with them
for( int i=0; i<sounds.length; i++ )
{
sounds[i].close();
}
super.stop();
}

———————————————————————————————————————————–

ARDUINO

// these constants won’t change:
const int ledPin = 13; // led connected to digital pin 13
const int knockSensor0 = A0 ; // the piezo is connected to analog pin 0
const int knockSensor1 = A1 ;
const int knockSensor2 = A2 ;
const int knockSensor3 = A3 ;
const int knockSensor4 = A4 ;
const int knockSensor5 = A5 ;

const int threshold = 100; // threshold value to decide when the detected sound is a knock or not

// these variables will change:
int sensorReading = 0; // variable to store the value read from the sensor pin
int ledState = LOW; // variable used to store the last LED status, to toggle the light

void setup()
{
pinMode(ledPin, OUTPUT); // declare the ledPin as as OUTPUT
Serial.begin(9600); // use the serial port
}

void loop()
{
Ampoule(A0);
Ampoule(A1);
Ampoule(A2);
Ampoule(A3);
Ampoule(A4);
Ampoule(A5);
}

void Ampoule (int input)
{
// read the sensor and store it in the variable sensorReading:
sensorReading = analogRead(input);

// if the sensor reading is greater than the threshold:
if (sensorReading > threshold)
{
// toggle the status of the ledPin:
ledState = !ledState;
// update the LED pin itself:
digitalWrite(ledPin, ledState);
// send the string “Knock!” back to the computer, followed by newline
Serial.println(“PiezoKnock!”);
Serial.write(10);
}
else
{
ledState = LOW;
digitalWrite(ledPin, ledState);
}
delay(10); // delay to avoid overloading the serial port buffer
}

 

Memory Project – Story Stuffie

In 2050, a devastating disease spread across the country, forcing many sick people to be separated from their unaffected families. This became especially problematic when sickened parents were separated from their children that were okay, or vice versa.

It’s important for children to be able to hear their parent’s comforting voices, especially during this particular time of distress. This dinosaur stuffie allows parents that have been separated from their children to record and send audible versions of their stories and memories to their child through the toy. When it’s time for bed, the child can pet the dinosaur in a specific place and hear the messages and stories that have been left for them by their parents.

Ideally the speaker would be better incorporated into the dinosaur.

speaker:

IMG_3524

Setup:

IMG_3590

Video: