New resource for paper electronic construction!
I’m particularly interested in the pulp based computing by Marcelo Coelho. I love the idea of making computers beautiful. I remember back when I was young, computers were still ugly gray boxes, but now, we spend a lot of time designing not just the inside of computers, but also the outside. Even though we’ve done a lot of thinking about these machines we use each day, I think there are many more directions we could take.
Marcelo Coelho is definitely pushing the boundaries of what a computer can be. His paper-pulp computers are made out of paper and contain circuits, lights, and buttons all within the paper pulp. It’s a whole new way of looking at portable computers and is completely fascinating!
I’m also interested in exploring ideas that relate to other senses. I really love this sound installation called Marea Baja by Ruben Dhers. The sound that results from the pieces of fabric hitting the strings of these different guitars create an amazing feeling in the room!
Another project that I recently saw here in NYC that created an all-encompassing feeling, similar to that of Marea Baja was called Prana. A person is instructed to stand in the center of the room in a very particular spot. When that person breathes in, a sea of LEDS light up in changing colors, and then fade away as the person exhales. It’s a really relaxing experience.
I haven’t tried this, but for those of you interested in 3D printing circuits, this seems like a good place to start. Available for sale at Adafruit.
The work we will do over the course of the semester will combine many different fields. There are many terms used to describe these intersections: soft circuits, eCraft, eTextiles, computational craft, creative circuits, fashion tech, etc. As we begin our exploration into these materials and processes, let’s throw all of our assumptions, ideas, and biases out on the table by creating initial definitions of these terms.
WEARABLE TECHNOLOGY is an emerging trend in fashion design and product design which focuses on making use of bodily data (such as heartbeat and temperature) with the help of technologies (such as conductive fabrics and sensors) in order to produce feedback, enhance functionality, connectedness between product and user.