Category Archives: Workshops

Undated[Week13]Dec 1 – Updated Concept + Prototype

FINAL PROJECT – I FEEL MANY THINGS DURING THE DAY 

Concept

My final project is called I Feel Many Things During The Day. This is an educational play mat for children from ages between 2 and 7 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about emotional experiences in family and educational contexts. 

File_000 (3)

 

Inspiration / Motivation

The idea for my project started from my experiences as a kid. I had difficulty expressing my emotions in relationships with my loved ones. I often felt confused and discouraged by others’ reaction, when interacting with them. I began to feel lonely in my emotions, internalizing problems and wondering, “What’s wrong with me that I feel this way?” Later I also found that it was hard to connect with my emotions to make important decisions. I wasn’t clearly aware of my emotions, thus I didn’t know what I really want or not.

Through my 10 years of work experience in education and personal life, I found expressing emotions profoundly important for children and for their adulthood. To improve myself in order to enjoy my life, I started looking for materials related to emotions. While searching emotional intelligence I found a robust body of scientific knowledge about the topic. At the same time I watched a movie that related to the emotional intelligence, called “Inside Out” which was a huge motivator for me.

BRENE BROWN

“Emotions are often difficult to recognize and even harder to name. This is especially true if we weren’t given the vocabulary and skills required to navigate this emotional world when we were growing up – which unfortunately is the care for most of us.”

– Brene Brown, I Thought It Was Just Me, p/41 January 2007

Historical Background

Through history people valued thinking and logic more than emotion. Because we considered emotions primitive and uncivilized. However, nowadays, we know that emotions are essential for self-esteem, relating to others, being successful at work and academic achievement, memory, learning, and decision making.

Tools

I use conductive inks and felt to induce children to have responsive interactive experiences through my idea. Techniques that I have learned from Computational Craft are felt-work and how to use conductive ink to make pressure sensors and a soft circuit. I feel confident to use them for my idea to create a interactive and portable project for kids.

  • Felt-work that visualizes emotional faces on the top of my project. Children will see a variety of feeling faces and experience rug or blanket textures when playing.
  • Conductive ink is applied to a sheet of fabric to place at the bottom of my prototype as a soft circuit. The painted circuit is sawn with poppers and wires in order to send and receive the pressure from a child as a input and send  sounds as output . Thus, kids hear, for example, “I will silly when I tickle my dad. When do you feel silly?” from my project. Doing so kids associate with emotional vocabulary to articulate and understand their and others’ emotions. Auditory and comfy tactile experiences

File_000 (7)

Precedents 

Feeling flavor is also sound poster screen printed with conductive ink. When the user touches each images, he can listen to different sounds of flavour.

The ‘Sound Poster’ is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters. Its illustration and interaction is interesting enough to capture kids’ attentions.

 


 

Material Experiences 

Materials_1prototype

  • Conductive ink (Bare conductive ink)
  • 1 sheet of illustration paper
  • 1 transparency film
  • Bare board
  • Arduino and breadboard
  • A couple of alligator clips
  • 1 speaker

I used stenciling with a brush because conductive ink is so thick it took a while to paint patterns. Using just brushes isn’t fast enough to fill spaces you want to paint. I got a transparency film from Blicks and cut a pattern into the transparency film. I used a grid paper to cut the transparency film precise .

File_003File_004File_005

One of output ideas on my project was to make a button and a circuit painted by conductive ink to turn LEDs on and off. I found a video that KurisutaruYuuki made lightduino with conductive ink and Arduino. As I didn’t find any instruction from the video, copying through what the person did on the video was the only way to build lightarduino. I cold-soldered a resister, wires and LEDs to connect with Aduino as she did. However, I succeeded in just connecting 3 LED lights and didnt make the button work.  

After many tries and fails of making lightduino, I moved on to sound output. I found Piezo. Screen Shot 2015-12-18 at 12.21.41 AM

This time I imagined to build wooden floor and attach Arduino and bread board under the wooden floor.

CODES

When you open these files, there are orders.

PROCESSING 

/**
* Arduino Sounds
*
* Play WAV or MP3 files when piezo knocks from an Arduino running the
* “PiezoKnock” sketch or when a computer keyboard key is pressed.
*
* Taken from the Minim “trigger” sketch:
*
* This sketch demonstrates how to use the <code>trigger</code> method of an <code>AudioSample</code>. <br />
* <code>AudioSample</code>s can only be triggered, not cue’d and looped
* or anything else you might do with an <code>Playable</code> object. The advantage, however, is that
* an <code>AudioSample</code> can be retriggered while it is still playing, which will cause the sample to
* overlap with itself .
*/

import ddf.minim.*;
import processing.serial.*;

import ddf.minim.signals.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
import ddf.minim.ugens.*;
import ddf.minim.effects.*;
AudioPlayer player;
Minim minim;

String portname = “/dev/cu.usbmodem1411″; // or “COM8″
Serial port; // Create object from Serial class

AudioSample sounds[];
String sound_names[] =
{
“BD0000.mp3″,
“BD0010.mp3″,
“CP.mp3″,
“CY0010.mp3″,
“OH00.mp3″,
“SD0010.mp3″,
“a.mp3″,
“Track54.mp3″,
“Track64.mp3″,

// find more wav or mp3 files and put them in the “data” directory
};

void setup()
{
size(400, 400);
background(0);
stroke(255);
// always start Minim before you do anything with it
minim = new Minim(this);
minim.debugOn();
sounds = new AudioSample[sound_names.length];
for( int i=0; i< sound_names.length; i++ )
{
sounds[i] = minim.loadSample(sound_names[i], 512);
}

// Open the port that the board is connected to and use the same speed (19200 bps)
port = new Serial(this, portname, 9600);
}

void draw()
{
// do the drawing on events
fill(240,0,0);
ellipse(0,0, 40,40);
}

void soundball()
{
int r = int(random(sounds.length));
println(“picked sound #”+r);
sounds[r].trigger(); // play a random sound

int x = int(random(0,300));
int y = int(random(0,300));
fill(240,0,0);
ellipse(x,y, 40,40);
fill(30,0,0);
ellipse(x,y, 8,8);
}

void serialEvent(Serial port)
{
char inByte = port.readChar();
println(“received char: “+ inByte);
if( inByte == ‘!’ ) // ‘!’ is end of “knock!”
{
soundball();
}
}

void keyPressed()
{
if(key == ‘t’)
{
background(40,40,40); // erase screen
}
soundball();
}

void stop()
{
// always close Minim audio classes when you are done with them
for( int i=0; i<sounds.length; i++ )
{
sounds[i].close();
}
super.stop();
}

———————————————————————————————————————————–

ARDUINO

// these constants won’t change:
const int ledPin = 13; // led connected to digital pin 13
const int knockSensor0 = A0 ; // the piezo is connected to analog pin 0
const int knockSensor1 = A1 ;
const int knockSensor2 = A2 ;
const int knockSensor3 = A3 ;
const int knockSensor4 = A4 ;
const int knockSensor5 = A5 ;

const int threshold = 100; // threshold value to decide when the detected sound is a knock or not

// these variables will change:
int sensorReading = 0; // variable to store the value read from the sensor pin
int ledState = LOW; // variable used to store the last LED status, to toggle the light

void setup()
{
pinMode(ledPin, OUTPUT); // declare the ledPin as as OUTPUT
Serial.begin(9600); // use the serial port
}

void loop()
{
Ampoule(A0);
Ampoule(A1);
Ampoule(A2);
Ampoule(A3);
Ampoule(A4);
Ampoule(A5);
}

void Ampoule (int input)
{
// read the sensor and store it in the variable sensorReading:
sensorReading = analogRead(input);

// if the sensor reading is greater than the threshold:
if (sensorReading > threshold)
{
// toggle the status of the ledPin:
ledState = !ledState;
// update the LED pin itself:
digitalWrite(ledPin, ledState);
// send the string “Knock!” back to the computer, followed by newline
Serial.println(“PiezoKnock!”);
Serial.write(10);
}
else
{
ledState = LOW;
digitalWrite(ledPin, ledState);
}
delay(10); // delay to avoid overloading the serial port buffer
}

 

Pet Pillow (Week 11-13)

People want to share their memories with their pets, but are likely to forget. In the future, people can share memories with their pets using the Pet Pillow. It is designed with soft and cozy fabric so that their pet can feel comfortable. When the owner touches the back side of the Pet Pillow, the sounds that they want to remember will play in order to share both moments and emotions.

soundpet_pillow

Bio-Memory Drive

 

 

 

In 2580, humans have increased their memory capacity by using drives that can be slid into a slot at the base of their necks. This slot is wired with the human nervous systems and their brains, taking in sensory input directly from the human senses. These mini drives can be removed and stored physically, or they can be synched with cloud services, literally with a thought. The files — memories, can be accessed by thinking of the thought, or whatever mental system the user has to access their files.

2015-11-28 15.23.18 2015-11-29 18.41.01

Final project concept (WEEK15)

Electronic terrarium

For my final project, I want to create an interactive terrarium sculpture.

Instead of living plants, the terrarium will be filled with electronic components (such as Arduino,resistors,LEDs,wires and motors) combined with fabric, paper and some organic materials.

Different components will have different behaviors when human come close and touch them. Some will become active some will hide away. It will simulates living creatures reacting to human presence.

Draft terrarium :

draft

Precedents & Inspiration:

EphemerāCuriosity Cloud By Mischer’Traxler

Glass Domes By Helen Musselwhite

 

 

Beauties021 STV_69091

Plant-in City By Huy Bui, Carlos J. Gómez de Llarena and Jon Schramm

 

Plantincity_system_xbee_sm

Interactive Terrariums By Stefano Citi & Simone Simonelli

 

5f069213641559.562763bf3a672bae23513641559.562763e5ca528

Memory Star (WEEK11-13)

MEMORY STARPB280041

Memory Star is a memory storing tool for people in the future who have trouble sleeping.

Before bed, user simply touch the base and his or her memory will be stored in the star leaving the user a clear mind. User can fall a sleep like a baby without any heavy thoughts.

To reload the memory, user need to touch the wooden panel until the star turns white — allowing the memory to flow back.

 

Finals Concept: Double Pendulum

I’ve been very fascinated about kinetic sculptures recently. I would like to create a “painting” that is created through mechanical methods, specifically using the double pendulum, which creates beautiful, random-looking patterns.

This has been done with LEDs before:

However, with LEDs, you can’t see the full patterns unless you record or photograph it. I would like to use thermochromic paint that would capture its trajectory long enough to be visual, but will disappear over time to start again.

2015-11-28 14.26.21

My two main concerns are how to blend thermochromic pigments with a medium that will allow it to go transparent and be able to spray it evenly onto acrylics, as well as how to wire the spinning arms so that the tips are heated only, but still allow it to spin without getting tangled.

Final Project: In Process

Overview

The theme of the final project is In Process. Over this course, we have discussed and examined processes of different practices and how to apply them to new tools, materials, ideas. We have also discussed how these tools, materials, and ideas influence process, especially in spaces where two processes collide (i.e. sewing and electronics, papercraft and interactive design). For your final project, you may choose whatever concept you like. As you move through this project, you should all consider your process deeply. Be critical of how you are approaching your concept, research, prototyping, and execution. Some questions to consider include: how do materials communicate to ideas? Do materials determine practice? What tools do you use and why? What tools do you want? What theoretical frameworks are you pulling from? How does the audience you are designing for impact your process?

Reprise

You may choose your concept for the final project. It must address ideas, processes, tools, and/or materials we have surveyed over the course. You will be graded on your implementation of the materials and processes we have been studying throughout the semester. You may work alone or collaboratively (this is encouraged). Below are the deliverables and calendar for the last four (!) classes. I will share the rubric for the final project with you next week.

Deliverables

  • Working prototype
  • In-class 8-10 minute presentation
  • Video and image documentation
  • Blog post containing all relevant links and reflection on your process
  • Instructable documenting how you made it
  • At least 2 feedback sessions to a Artisan tech student in Parsons Paris (these can be written via email or class blog or done through skype) – this will be due prior to the final and I will help you link to a student/project there. (See schedule below)

Final calendar

  • Nov 29 – Concept Proposal (working title, short paragraph, 1-2 precedents, at least one rough sketch)
  • Dec 1 – Updated Concept + Prototype
  • Dec 8 – Prototypes for in class feedback + feedback to Artisanal Tech
  • Dec 15 – Prototypes + feedback to Artisanal Tech
  • Dec 22 – Final + celebration!

Big Picture

As I mentioned, this is in collaboration with the Artisanal Tech course (go to “Workshops” category to see work) at Parsons Paris. It will culminated in an exhibition and workshop/speaker series this spring. This is also part of a larger project called Crafting Tech that hopes to serve as an open platform for eCraft teachers and learners around the world to use in their classrooms and learning spaces.

Midterm!

Group Members: Charles, Sarah, and Jane

Concept
We first imagined a future in which extremely high temperatures outside would require people to live underground, resulting in people needing some form of light. After discussing a number of solutions for this, including the earth’s surface being completely covered in solar panels and providing power for numerous underground communities, we settled on a more low-tech idea of funneling light down into a cave-like structure, using mirrored surfaces.

Process
After some experimentation, we ended up building a large, 7-foot structure that can be altered and changed to accommodate many situations. The structure is built out of wood and is about 6 feet by 6 feet at the bottom and it decreases in size to about 1 foot by 1 foot as it approaches the top, similar to a pyramid. We looked at a number of different shiny materials for the inside of the pyramid and settled on shiny emergency blankets. The way they catch the light is pretty amazing and they also allow light to come through when light is behind them. We covered the entire inside of the pyramid with shiny material.

We then covered the outside in black plastic tarps that were cut to the exact size of each side of the pyramid. We attached the tarps to the top of the structure so that users can roll them up if they want to allow light to come in or leave them down to keep light out.

We also created a small triangular table that housed a projector that projects bright colors and moving shapes. The projector points up and the colors and shapes are reflected around the entire room. A button on the small table allows the user to both start and stop the projections.

The structure has multiple states that allow for different needs. When the sides are rolled down, light is blocked out and the projector can be turned on. We imagined that these future peoples would value and worship light, and pictured them using this structure to hold religious ceremonies.

When the sides are rolled up, the people inside can see outside, but people outside aren’t able to see them. In this state, these people can effectively hide from the outside world, while still feeling a part of it.

Constructing the base

Constructing the base

Building the structure

Building the structure

Adding the shiny emergency blankets

Adding the shiny emergency blankets

Adding the reflective inside

Adding the reflective inside

The view from inside

The view from inside

The outside with the black tarps

The outside with the black tarps

View of the inside without the floor finished.

View of the inside without the floor finished.

Table that houses the projector and button

Table that houses the projector and button

Table installed inside the structure

Table installed inside the structure

Video of the effect inside…

Assignment due 11/29

You have two assignments due Sunday, November 29 (note: this is a change). The first is the memory project (description below) and the second is your final project concept (link to brief coming soon – for overview of the collaboration see http://craftingtech.com/).

Memory project
This can be a prototype – it is a homework assignment and you may work together if you wish :)

Design a tool that creates, saves, deletes, or alters memories. Imagine a possible or potential future in which your tool exists and who it’s users are. You can choose the definition of memory and what it means.

Memories define who we are. They can be impressions, bytes of data, feelings, objects, events, synapse firings. They can be individual or collective. Some of us have perfect memories, while others suffer from crippling degenerative diseases. They can be multi sensorial – based in touch, sound, motion, sight, and smell. They can grow stronger, weaker, or distorted with time.

For thousands of years, we have recorded our memories in various craft forms, using textiles, fibers, paper, wood, clay, etc as our dominant materials. With the rise of digital technologies, we now embed them in pixels and polymers, preserving them by the terabyte. For the most part, our memories are devoid of materiality. This will only increase as time goes on…

Formless Beings of Light [Midterms]

By: Michael, Isabella, Cihang, Cathy

IMG_2471

The ability for humans to intervene within nature and redesign it for their needs, combined with the ability of this process to inform future designs represents an exponential relationship. As example: the capacity for technology to facilitate the development of further technology. If this process were to continue it would approach a limit of complexity termed the Singularity.

According to futurist Ray Kurzweil,

“The Singularity will allow us to transcend these limitations of our biological bodies and brains … There will be no distinction, post-Singularity, between human and machine”

We propose the question – In what manner would light be used in a world in which biology is transcended beyond physical form?

We speculate a distant future in which humans have transcended beyond the physical form of the body, though are yet to transcend the materiality of time and space. As such they exist as arrangements of information, in the form of energy suspended in an electromagnetic substrate. Despite the radical reconfigurations of form, the use of light energy is still the most effective means of communication and information transmission.

Within the Buddhist concept of Nirvana, when the passions of desire and ignorance are released the cycle of existence ceases. If such beings were capable of removing the barriers to omniscience via an exponential structuring of information, an analogous condition may be obtained in which desire no longer exists. Using this metaphor we can consider these beings to exist in a state of pre-enlightenment whose only remaining desire is that they wish to achieve a state of release from existence through full knowledge.