Final Proposal

For our final, Aaron, Dylan, Lucien and I are collaborating together on a game that we are creating for The New Arcade and Computational Craft. For this game, Lucien will be working on the programming aspect for the game, meaning that Aaron, Dylan and I will be working on the controller.

The game will be a multiplayer competition game, in which players take on the persona of an owl. The goal of the game is to capture and safely secure as many items as you can in your nest by the end of the game. There will also be power-ups that players can take, which temporarily gives that player the power to steal items from other players nests.

This is the first prototype of our game controller. It is an owl. The head of the controller can be turned 360 degrees controlling the direction the players respective owl in the game. This is done by using a potentiometer, which we will map to Unity. In addition to being able to control the direction of the owl, players can “fling” their owls in the direction they desire. We are incorporating flip-dots for the eyes of the owl, which will be used to fling the owls. The flip dots are connected to a handle, kind of like a pinball machine handle. When the handle is pulled, the eyes flip, completing a circuit, and launching the game owl.

In addition to the four owl plushie controllers, we are aiming to create a table for the game. Because this is a multiplayer game, we feel that a monitor might be too small for players to enjoy the game. Our plan is to build a table which is empty in the middle, so that we can attach a screen to project the game on to from the bottom.

Leave a Reply

Your email address will not be published. Required fields are marked *