May 13, 2011
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SnapToTrace Final Paper

This paper is in SIGCHI format and was written for submission to the SIGCHI Conference on Tangible Embedded, Embodied Interaction 2012. You can download it here.


ABSTRACT
Modular toolkits and electronic textiles have emerged as highly effective resources to engage new audiences in computational learning. This paper will briefly review past relevant research in these domains, paying close attention to different taxonomies that consider the role of personal fabrication. Based on this analysis and user research, I will then introduce an interface prototype that is pedagogically concerned with user scalability and multiple points of entry. A specific focus is placed on the role materials play in achieving these pedagogical goals. I will close with plans for future iterations of the circuit mat and possible directions for development.

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