Mar 15, 2011

Feb. 15 Reading Responses


Ken Anderson and Jane McGonigal

This paper stands in interesting contrast to the bodystorming reading. If body storming is for the user, place storming is more for the designer. I really like this concept of playful performance, and I especially enjoyed the shout out to Mikhail Bakhtin in discussing the process of discovery through play and its subversive qualities. These qualities become especially evident as tools used in place storming begin to be reappropriated as environments shift.


Antti Oulasvirta, Esko Kurvinen, and Tomi Kankainen

As a methodology to better understand user needs and desires, I think bodystorming is a fantastic tool to get designers to think more in depth about the ways in which their desired interactions will actually play out among their users. From my own experience it has been invaluable, especially for the development of my Module 2 project. My initial ideas were a little muddied in terms of focus until I picked up my iPhone and pretended to follow other people. I adjusted the song volume as I went and also tested the distance at which I could remain behind someone without freaking them out too much. In the end it also formed my decision to center my project around the concept of the derive after finding that I actually wanted the experience to engage people in a way that engaged them in a nonauthoritarian way, but that also forced them to remain at the disposal of others to continue playing.

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