Mar 9, 2011
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LIGHTandTIME



Prototype 1

This is documentation for the first prototype of the light and time in Physical Computing 1. For assignment, we were charged to construct a prototype using only LEDs and one push button (if any), with a focus on calm computing.

My object is a look and feel prototype that conveys the idea of having a modular clock made of cubes that you can rearrange to keep time of a certain task. The light fades at a higher rate for those that need more immediate attention, and more slowly for those that do not.

Critique & Feedback

The class liked the look and feel of the cubes, and they were responsive to the modular concept. There was concern, however, that as a set of objects acting as an ambient task manager would strain rather than relieve mental stress since s/he would have to remember what each cube was and also be tasked with programming the cube when the task changed. While this issue could be negotiated in numerous ways, I think I am going to drop the concept of task manager in favor of exploring how objects relate and react to each other over time. Another suggestion aside from modes of interaction was the idea to manipulate the shape and size of the objects.

Further Iterations

For the next series of prototypes, I want to play with ideas of interactions among multiples and the resulting emergent behavior. I will test size, shape, hierarchy, and color interaction. Mission One: triangles are fun.

Process

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