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	<title>Computational Craft 2015 &#187; week 13</title>
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	<description>MFA Design + Technology // Parsons The New School for Design</description>
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		<title>Undated[Week13]Dec 1 – Updated Concept + Prototype</title>
		<link>http://lizastark.com/compcraftfall2015/i-feel-many-things-during-the-day/</link>
		<comments>http://lizastark.com/compcraftfall2015/i-feel-many-things-during-the-day/#comments</comments>
		<pubDate>Mon, 30 Nov 2015 03:47:24 +0000</pubDate>
		<dc:creator><![CDATA[Binna Lee]]></dc:creator>
				<category><![CDATA[Week 15-Final]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[week 13]]></category>

		<guid isPermaLink="false">http://lizastark.com/compcraftfall2015/?p=1066</guid>
		<description><![CDATA[FINAL PROJECT &#8211; I FEEL MANY THINGS DURING THE DAY  Concept My final project is called I Feel Many Things During The Day. This is an educational play mat for children from ages between 2 and 7 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>FINAL PROJECT &#8211; I FEEL MANY THINGS DURING THE DAY </strong></p>
<p><strong>Concept</strong></p>
<p>My final project is called <strong>I Feel Many Things During The Day</strong>. This is a<span style="font-weight: 400">n educational play mat for children from ages between 2 and 7 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about emotional experiences in family and educational contexts. </span></p>
<p><strong><img class="  aligncenter wp-image-1069 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/11/File_000-3-1024x1007.jpeg" alt="File_000 (3)" width="625" height="615" /></strong></p>
<p>&nbsp;</p>
<p><strong>Inspiration / Motivation</strong></p>
<p><span style="font-weight: 400">The idea for my project started from my experiences as a kid. I had difficulty expressing my emotions in relationships with my loved ones. I often felt confused and discouraged by others’ reaction, when interacting with them. I began to feel lonely in my emotions, internalizing problems and wondering, </span><span style="font-weight: 400">“What’s wrong with me that I feel this way?”</span><span style="font-weight: 400"> Later I also found that it was hard to connect with my emotions to make important decisions. I wasn’t clearly aware of my emotions, thus I didn’t know what I really want or not.</span></p>
<p><span style="font-weight: 400">Through my 10 years of work experience in education and personal life, I found expressing emotions profoundly important for children and for their adulthood. To improve myself in order to enjoy my life, I started looking for materials related to emotions. While searching </span><span style="font-weight: 400">emotional intelligence</span><span style="font-weight: 400"> I found a robust body of scientific knowledge about the topic. At the same time I watched a movie that related to the emotional </span><span style="font-weight: 400">intelligence, called </span><span style="font-weight: 400">“Inside Out”</span><span style="font-weight: 400"> which was a huge motivator for me.</span></p>
<p>BRENE BROWN</p>
<p>&#8220;Emotions are often difficult to recognize and even harder to name. This is especially true if we weren&#8217;t given the vocabulary and skills required to navigate this emotional world when we were growing up &#8211; which unfortunately is the care for most of us.&#8221;</p>
<p>&#8211; Brene Brown, I Thought It Was Just Me, p/41 January 2007</p>
<p class="p1"><strong>Historical Background</strong></p>
<p><span style="font-weight: 400">Through history people valued thinking and logic more than emotion. Because we considered emotions primitive and uncivilized. However, nowadays, we know that emotions are essential for self-esteem, relating to others, being successful at work and academic achievement, memory, learning, and decision making.</span></p>
<p><strong>Tools</strong></p>
<p>I use<strong> conductive inks and felt</strong> to induce children to have responsive interactive experiences through my idea. Techniques that I have learned from Computational Craft are <strong>felt-work and how to use conductive ink to make pressure sensors and a soft circuit.</strong> I feel confident to use them for my idea to create a interactive and portable project for kids.</p>
<ul>
<li><strong>Felt-work </strong>that visualizes emotional faces on the top of my project. Children will see a variety of feeling faces and experience rug or blanket textures when playing.</li>
<li><strong>Conductive ink</strong> is applied to a sheet of fabric to place at the bottom of my prototype as a soft circuit. The painted circuit is sawn with <strong>poppers and wires </strong>in order to<strong> </strong>send and<strong> </strong>receive the pressure from a child as a input and send  sounds as output . Thus, kids hear, for example, &#8220;I will silly when I tickle my dad. When do you feel silly?&#8221; from my project. Doing so kids associate with emotional vocabulary to articulate and understand their and others&#8217; emotions. <strong>Auditory and comfy tactile experiences</strong></li>
</ul>
<p><a href="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/11/File_000-7.jpeg"><img class="  aligncenter wp-image-1070 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/11/File_000-7-1024x1007.jpeg" alt="File_000 (7)" width="625" height="615" /></a></p>
<p><strong>Precedents </strong></p>
<p><iframe src="https://player.vimeo.com/video/95955341" width="625" height="352" frameborder="0" title="The Sound Of Taste - Feel Flavour" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>Feeling flavor is also sound poster screen printed with conductive ink. When the user touches each images, he can listen to different sounds of flavour.</p>
<p><iframe src="https://player.vimeo.com/video/115279829" width="625" height="352" frameborder="0" title="Zippy Sound Poster" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>The ‘Sound Poster’ is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters. Its illustration and interaction is interesting enough to capture kids’ attentions.</p>
<h3 class="entry-header"></h3>
<p>&nbsp;</p>
<hr />
<p>&nbsp;</p>
<p><strong>Material Experiences </strong></p>
<p><img class="alignnone wp-image-1352 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/Materials_1prototype-1024x768.jpeg" alt="Materials_1prototype" width="625" height="469" /></p>
<ul>
<li>Conductive ink (Bare conductive ink)</li>
<li>1 sheet of illustration paper</li>
<li>1 transparency film</li>
<li>Bare board</li>
<li>Arduino and breadboard</li>
<li>A couple of alligator clips</li>
<li>1 speaker</li>
</ul>
<p>I used stenciling with a brush because conductive ink is so thick it took a while to paint patterns. Using just brushes isn&#8217;t fast enough to fill spaces you want to paint. I got a transparency film from Blicks and cut a pattern into the transparency film. I used a grid paper to cut the transparency film precise .</p>
<p><a href="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/File_005.jpeg"><img class="alignnone wp-image-1150 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/File_003-1024x768.jpeg" alt="File_003" width="625" height="469" /><img class="alignnone wp-image-1151 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/File_004-1024x1024.jpeg" alt="File_004" width="625" height="625" /><img class="alignnone wp-image-1152 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/File_005-1024x1024.jpeg" alt="File_005" width="625" height="625" /></a></p>
<p><iframe src="https://player.vimeo.com/video/149368245" width="625" height="352" frameborder="0" title="1sr prototyping LED" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
<p>One of output ideas on my project was to make a button and a circuit painted by conductive ink to turn LEDs on and off. I found a video that <a class="yt-uix-sessionlink g-hovercard      spf-link " href="https://www.youtube.com/channel/UC4RQzQ1uxC3JUHy7g9T2UVg">KurisutaruYuuki</a> made lightduino with conductive ink and Arduino. As <span style="line-height: 1.71429;font-size: 1rem">I didn&#8217;t find any instruction from the video, copying through what the person did on the video was the only way to build lightarduino. I cold-soldered a resister, wires and LEDs to connect with Aduino as she did. However, I succeeded in just connecting 3 LED lights and didnt make the button work.  </span></p>
<p>After many tries and fails of making lightduino, I moved on to sound output. I found Piezo. <a href="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/Screen-Shot-2015-12-18-at-12.21.41-AM.png"><img class="alignnone wp-image-1353 size-large" src="http://lizastark.com/compcraftfall2015/wp-content/uploads/2015/12/Screen-Shot-2015-12-18-at-12.21.41-AM-1024x550.png" alt="Screen Shot 2015-12-18 at 12.21.41 AM" width="625" height="336" /></a></p>
<p>This time I imagined to build wooden floor and attach Arduino and bread board under the wooden floor.</p>
<p><strong>CODES</strong></p>
<p>When you open these files, there are orders.</p>
<p><strong>PROCESSING </strong></p>
<p>/**<br />
*<strong> Arduino Sounds</strong><br />
*<br />
* Play WAV or MP3 files when piezo knocks from an Arduino running the<br />
* &#8220;PiezoKnock&#8221; sketch or when a computer keyboard key is pressed.<br />
*<br />
* Taken from the Minim &#8220;trigger&#8221; sketch:<br />
*<br />
* This sketch demonstrates how to use the &lt;code&gt;trigger&lt;/code&gt; method of an &lt;code&gt;AudioSample&lt;/code&gt;. &lt;br /&gt;<br />
* &lt;code&gt;AudioSample&lt;/code&gt;s can only be triggered, not cue&#8217;d and looped<br />
* or anything else you might do with an &lt;code&gt;Playable&lt;/code&gt; object. The advantage, however, is that<br />
* an &lt;code&gt;AudioSample&lt;/code&gt; can be retriggered while it is still playing, which will cause the sample to<br />
* overlap with itself .<br />
*/</p>
<p>import ddf.minim.*;<br />
import processing.serial.*;</p>
<p>import ddf.minim.signals.*;<br />
import ddf.minim.*;<br />
import ddf.minim.analysis.*;<br />
import ddf.minim.ugens.*;<br />
import ddf.minim.effects.*;<br />
AudioPlayer player;<br />
Minim minim;</p>
<p>String portname = &#8220;/dev/cu.usbmodem1411&#8243;; // or &#8220;COM8&#8243;<br />
Serial port; // Create object from Serial class</p>
<p>AudioSample sounds[];<br />
String sound_names[] =<br />
{<br />
<strong>&#8220;BD0000.mp3&#8243;,</strong><br />
<strong>&#8220;BD0010.mp3&#8243;,</strong><br />
<strong>&#8220;CP.mp3&#8243;,</strong><br />
<strong>&#8220;CY0010.mp3&#8243;,</strong><br />
<strong>&#8220;OH00.mp3&#8243;,</strong><br />
<strong>&#8220;SD0010.mp3&#8243;,</strong><br />
<strong>&#8220;a.mp3&#8243;,</strong><br />
<strong>&#8220;Track54.mp3&#8243;,</strong><br />
<strong>&#8220;Track64.mp3&#8243;,</strong></p>
<p><strong>// find more wav or mp3 files and put them in the &#8220;data&#8221; directory</strong><br />
};</p>
<p>void setup()<br />
{<br />
size(400, 400);<br />
background(0);<br />
stroke(255);<br />
// always start Minim before you do anything with it<br />
minim = new Minim(this);<br />
minim.debugOn();<br />
sounds = new AudioSample[sound_names.length];<br />
for( int i=0; i&lt; sound_names.length; i++ )<br />
{<br />
sounds[i] = minim.loadSample(sound_names[i], 512);<br />
}</p>
<p>// Open the port that the board is connected to and use the same speed (19200 bps)<br />
port = new Serial(this, portname, 9600);<br />
}</p>
<p>void draw()<br />
{<br />
// do the drawing on events<br />
fill(240,0,0);<br />
ellipse(0,0, 40,40);<br />
}</p>
<p>void soundball()<br />
{<br />
int r = int(random(sounds.length));<br />
println(&#8220;picked sound #&#8221;+r);<br />
sounds[r].trigger(); // play a random sound</p>
<p>int x = int(random(0,300));<br />
int y = int(random(0,300));<br />
fill(240,0,0);<br />
ellipse(x,y, 40,40);<br />
fill(30,0,0);<br />
ellipse(x,y, 8,8);<br />
}</p>
<p>void serialEvent(Serial port)<br />
{<br />
char inByte = port.readChar();<br />
println(&#8220;received char: &#8220;+ inByte);<br />
if( inByte == &#8216;!&#8217; ) // &#8216;!&#8217; is end of &#8220;knock!&#8221;<br />
{<br />
soundball();<br />
}<br />
}</p>
<p>void keyPressed()<br />
{<br />
if(key == &#8216;t&#8217;)<br />
{<br />
background(40,40,40); // erase screen<br />
}<br />
soundball();<br />
}</p>
<p>void stop()<br />
{<br />
// always close Minim audio classes when you are done with them<br />
for( int i=0; i&lt;sounds.length; i++ )<br />
{<br />
sounds[i].close();<br />
}<br />
super.stop();<br />
}</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>ARDUINO</strong></p>
<p>// these constants won&#8217;t change:<br />
const int ledPin = 13; // led connected to digital pin 13<br />
const int knockSensor0 = A0 ; // the piezo is connected to analog pin 0<br />
const int knockSensor1 = A1 ;<br />
const int knockSensor2 = A2 ;<br />
const int knockSensor3 = A3 ;<br />
const int knockSensor4 = A4 ;<br />
const int knockSensor5 = A5 ;</p>
<p>const int threshold = 100; // threshold value to decide when the detected sound is a knock or not</p>
<p>// these variables will change:<br />
int sensorReading = 0; // variable to store the value read from the sensor pin<br />
int ledState = LOW; // variable used to store the last LED status, to toggle the light</p>
<p>void setup()<br />
{<br />
pinMode(ledPin, OUTPUT); // declare the ledPin as as OUTPUT<br />
Serial.begin(9600); // use the serial port<br />
}</p>
<p>void loop()<br />
{<br />
<strong>Ampoule(A0);</strong><br />
<strong>Ampoule(A1);</strong><br />
<strong>Ampoule(A2);</strong><br />
<strong>Ampoule(A3);</strong><br />
<strong>Ampoule(A4);</strong><br />
<strong>Ampoule(A5);</strong><br />
}</p>
<p>void Ampoule (int input)<br />
{<br />
// read the sensor and store it in the variable sensorReading:<br />
sensorReading = analogRead(input);</p>
<p>// if the sensor reading is greater than the threshold:<br />
if (sensorReading &gt; threshold)<br />
{<br />
// toggle the status of the ledPin:<br />
ledState = !ledState;<br />
// update the LED pin itself:<br />
digitalWrite(ledPin, ledState);<br />
// send the string &#8220;Knock!&#8221; back to the computer, followed by newline<br />
Serial.println(&#8220;PiezoKnock!&#8221;);<br />
Serial.write(10);<br />
}<br />
else<br />
{<br />
ledState = LOW;<br />
digitalWrite(ledPin, ledState);<br />
}<br />
delay(10); // delay to avoid overloading the serial port buffer<br />
}</p>
<p>&nbsp;</p>
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